Hello there
This week’s devblog contains:
- Tower Defence game update
- Side-projects
- GIFs of the cat
TD
Very productive week!
The enemy wave mechanic is now functional; it spawns the number of enemies according to the wave number. Wave one = 1 enemy spawned; wave two = 2 enemies spawned; wave three = 3 enemies spawned.. etc. A more sophisticated behaviour shouldn’t be too hard to implement into the blueprint further down the line either, so I’m happy with its current state.
The Tower blueprint has also had some work, here are two prototype turrets that I’ve made (not final look, but will do for now!)
I’ve programmed a tower to aim at a valid target according to a check that it performs every half-second. I’m happy with the targeting behaviour but it’s too expensive in later waves, when 5 or more enemies all spawn in quick succession. The frame rate started to drop with about 50 enemies in the scene, so further work is definitely needed to avoid the game crashing. I’m going to work on optimisation before going any further.
Side-projects
- Side-scroller (Ancient Greek theme in conception)
- 1 v 1 arena game (TBC)
- Top-down action game (TBC)
My parents challenged me to make snake. Why not?
Cat GIFs
And now the real reason you’re here. Meet Didier.
Thanks for reading, have a great day!