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What I’m happy with:
- Overall feel of the game
- Clear premise and easy to pick up
- Steadily increasing difficulty
- Variation in scenery and lighting
- Traffic light mechanic
- Simple, effective design of the car
- Implementing feedback to improve the game
What could be improved:
- Simplified main menu
- Varied objectives
- SFX
- Refined camera shake
- Gameplay becomes stagnant very quickly
- Different materials and textures – design is bland!
- Minor bug – high-score setting before the Endless mode has been played
- Minor bug – diagonal movement is faster than vertical / horizontal movement
- Code efficiency – car blueprint is heavily bloated and takes responsibility for things outside its scope
Challenges I overcame:
- This is my first completed, released game – a huge milestone!
- I created all art, game design, and coding
- The car movement was initially frame rate dependant – I revised and fixed old code
- Actors spawning in on each other – I designed two different methods to minimise this issue
- Incorrect rotation on cars spawned on the right side of the road
- Adding traffic-light mechanic on one level caused all levels to become traffic-light dependant
What I would do differently:
- Plan the scope – I didn’t immediately know when I was finished
- Plan mechanics – adding in traffic light nearly broke the whole game
- Balance workload – some days I worked 10 hours, others <1 hour
- Code maintenance – good discipline with housekeeping to begin with, less so towards the end