Pot-hole Pete: post-development analysis

What I’m happy with:

  • Overall feel of the game
  • Clear premise and easy to pick up
  • Steadily increasing difficulty
  • Variation in scenery and lighting
  • Traffic light mechanic
  • Simple, effective design of the car
  • Implementing feedback to improve the game

What could be improved:

  • Simplified main menu
  • Varied objectives
  • SFX
  • Refined camera shake
  • Gameplay becomes stagnant very quickly
  • Different materials and textures – design is bland!
  • Minor bug – high-score setting before the Endless mode has been played
  • Minor bug – diagonal movement is faster than vertical / horizontal movement
  • Code efficiency – car blueprint is heavily bloated and takes responsibility for things outside its scope

Challenges I overcame:

  • This is my first completed, released game – a huge milestone!
  • I created all art, game design, and coding
  • The car movement was initially frame rate dependant – I revised and fixed old code
  • Actors spawning in on each other – I designed two different methods to minimise this issue
  • Incorrect rotation on cars spawned on the right side of the road
  • Adding traffic-light mechanic on one level caused all levels to become traffic-light dependant

What I would do differently:

  • Plan the scope – I didn’t immediately know when I was finished
  • Plan mechanics – adding in traffic light nearly broke the whole game
  • Balance workload – some days I worked 10 hours, others <1 hour
  • Code maintenance – good discipline with housekeeping to begin with, less so towards the end

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